![]() ![]() They are a nod to the idea that the most fun way to play a game is however the hell you want to play it. ![]() Cheat codes remind us that a game is not some unchanging monolith, but rather the culmination of a giant amount of code that can be changed, patched, shifted and tweaked, whether by the developer or the player. The inside of all the buildings will need to be scrapped with a few exceptions that are listed next. Contains a bar, general, food, and chem store. ![]() It is fully self-sustained for food and water. This blueprint of Sunshine Tidings will support up to 22 settlers. Too often in the AAA console landscape it's less a conversation and more of a lecture, a strict set of rules laid down from above designed to give everyone a roughly comparable - and predictable - experience. A 'lore friendly' take on the Sunshine Tidings settlement location. There's just something lovely about what cheat modes do about the conversation between the developer and the player. ![]() Who doesn't want to load up the Fat Man with infinite nukes and let Diamond City know who's boss? Just the one time, maybe? And it's a shame: I remember loving cheat codes as a kid, whether I was using them because I couldn't beat a level or because I just wanted to screw around. It's a codified nod to the cheat codes of yore, something that developers never seem to put in their games these days. The cheat menu is basically what it sounds like: a menu that gives you infinite caps, ammo, materials, perks, quest items, bobbleheads or whatever else you want (godmode is having an issue on Xbox One, it would seem). ![]()
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